BioShock Infinite: Burial at Sea is a two-episode expansion to the first-person shooter video game BioShock Infinite. It was developed by Irrational Games and published by 2K Games for Linux, Microsoft Windows, PlayStation 3, Xbox 360, and macOS platforms. Episode 1 was released worldwide on November 12, 2013, with Episode 2 following on March 25, 2014. A retail version for PlayStation 3 and Xbox 360 was released as part of BioShock Infinite: The Complete Edition, and later included in BioShock: The Collection.
Burial at Sea is set after the events of BioShock Infinite, which spanned several alternate realities and was themed on the nature of choice. Whereas Infinite took place aboard Columbia, the floating air city set in 1912, Burial at Sea takes place in an alternate reality within the underwater city of Rapture in 1958, before the events of the first BioShock game. The game features Booker DeWitt as a private detective, and Elizabeth as a femme fatale who employs Booker's services.
Gameplay
Like BioShock Infinite, Burial at Sea is a first-person shooter with role-playing elements. Using a mixture of the limited spaces of Rapture in BioShock and BioShock 2 with the expanded environment of Columbia from BioShock Infinite allows for more dynamic combat challenges. Returning from BioShock and BioShock 2, the player may carry more than two weapons at a time, and can collect other weapons and ammunition either from defeated enemies or from random locations around the city. Returning from Infinite is the regenerating shield, while health can be replenished with medical kits or food. Plasmids and EVE replace Vigors and Salts from Infinite. Plasmids grant activated powers such as creating shockwaves, releasing bolts of electricity, and machine/human possession. Plasmids require EVE, the equivalent of magic points for powering their abilities.
The player can traverse Rapture both on foot and by riding a pneumo-line, a roller coaster-like rail system similar to the Skyline from Columbia. The player rides the pneumo-lines via a wrist-mounted tool called an Air-Grabber, which the player and enemies use to jump to/from and hang onto the self-powered tracks. Players can jump onto, off of, and between pneumo-line tracks at any time, and may face enemies that use the system to attack; the player can use one-handed weapons in Booker's free hand while using the pneumo-line. Freedom of movement along the pneumo-line allows for several varieties of combat, including flanking, cover, and area-of-effect attacks through creative uses of the system. Throughout episode one, the player does not directly control Elizabeth, but instead she scavenges the area for supplies such as ammunition, medical kits, EVE, and other items, and tosses them to Booker as needed. She can also use her Tear-opening powers to aid the player, bringing in weapons, health, EVE, assistance in the form of Samurai warriors, and automated defense units. Only one Tear can be opened at a time, forcing the player to decide between the available options to suit the battle.
Episode Two includes a "1998 Mode" in which the player is challenged to complete the episode using only stealth and non-lethal methods of defeating enemies. The mode is a callback to Thief: The Dark Project released in 1998 by Looking Glass Studios, the predecessor to Irrational Games, and is compared to the main game's "1999 Mode", itself named in reference to the release year of Irrational's System Shock 2.
Development
The in-game setting of Rapture is nearly completely rebuilt with very little reuse of BioShock assets. The gameplay for the content was altered to fit the setting and feel of Rapture compared to the larger battles of Infinite. The city of Rapture seen through windows is built up by 3D models instead of the 2D backdrops used in BioShock and BioShock 2. The added content includes new weapons, gear, and Plasmids (the Rapture equivalent of Vigors), as well as bringing back the mechanic of the "weapons wheel," used in the first two BioShock games, where players can swap between more than two weapons at their disposal. One of the Plasmids is Old Man Winter that freezes and shatters enemies. The concept was created by Joe Trinder, a fan and graphic designer, shortly after the reveal of Infinite. The concept art, mimicking other in-game posters for Vigors, caught the attention of Levine, who decided to incorporate the concept within the Burial at Sea content with Trinder's help. The artwork was redesigned to match the Rapture setting, but further influenced one section of the content where a portion of the city has been converted into a winter wonderland where the Plasmid will be found.
In the second episode, Elizabeth becomes the player character. Being more of a thoughtful character than Booker, her gameplay focuses more on strategy and avoidance of direct combat, more like a survival horror or stealth game. It was important that Elizabeth did not feel simply like Booker "in a dress". Amanda Jeffrey noted that Elizabeth was the main character of Infinite and Rapture the main character of the first game, and so "Burial" involved "our two leading ladies playing opposite each other". No longer being recently out of the tower, Elizabeth's character is slightly different in "Burial", being "older, wiser and more confident". Lead animator Shawn Robertson felt that Elizabeth's presence helped tie Rapture with Infinite.