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Spartan is a computer game developed by Slitherine Strategies in 2004. The game is set in ancient Greece and Asia Minor. Spartan is a turn-based strategy game; however, when armies encounter each other in battle the game switches to real time combat available in both 2D and 3D visuals. Most reviewers were positive about the extent of simulated real history present in the game but were critical of how timid the AI is which hampered the playing experience.
The player deploys their forces behind a start line, usually with the benefit of some information about the enemy deployment. They are also able to give some limited orders such as hold or advance. When the battle is started the player has very limited control over events - something which was very much the case for generals of the period it depicts. Philip Veale has said that the designers wanted to avoid the game becoming a click race but conceded that though deployment did affect the outcome of battles this was often not apparent to players. The player may sound an attack signal which will cause all troops with a hold order to move to the attack and also the retreat for when all hope is lost. Winning battles is then a question of anticipating how the troops are going to behave and so ensuring that when the troops clash it is in a way favorable to you.
The player controls a faction picked from a massive selection, which may be Greek (such as Athens or Thessaly), tribal (such as Thracian Asti), or some Eastern (such as the Lydians or Mysians). All factions have a different number of cities to conquer and specific victory conditions to win each with their own special unique buildings and units.
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Spartan System Requirements
- Operating System: Microsoft Windows XP
- Processor: Pentium III 500 MHz
- RAM: 128 MB
- Video Card: 8 MB
- Hard disk space: 500 MB