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A Slower Speed of Light is a freeware video game developed by MIT Game Lab that demonstrates the effects of special relativity by gradually slowing down the speed of light to a walking pace. The game runs on the Unity engine using the own open source OpenRelativity toolkit.
In A Slower Speed of Light, the player controls the ghost of a young child who was killed in an unspecified accident. The child wants to "become one with light", but the speed of light is too fast for the child. This is solved through the use of magic orbs which, as each are collected, slow down the speed of light, until by the end it is at walking speed. These orbs are spread throughout the level. At the beginning of the game, walking around and collecting these orbs is easy; however, as the game progresses, the effects of special relativity become apparent. This gradually increases the difficulty of the game.
Effects of special relativity
As the game progresses and light becomes slower, the effects of special relativity start to become more apparent. These effects include the Doppler effect (red/blue-shifting of visible light and the shifting of ultraviolet and infrared into the visible spectrum), the searchlight effect (increased brightness in the direction of travel), time dilation (difference between the passage of time perceived by the player and the outside world), the Lorentz transformation (the perceived warping of the environment at near-light speeds), and the runtime effect (seeing objects in the past because of the speed of light). These effects combine as the game progresses to increase the difficulty and challenge the player.
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A Slower Speed of Light System Requirements
- Operating System: Microsoft Windows XP / 7 / 8
- Processor: Intel Core 2 Duo T9900 or Core i7 2.8 GHz
- RAM: 8 GB
- Video Card: AMD Radeon HD 6970M or Nvidia GeForce 9600M GT
- Hard disk space: 100 MB