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Mountain is a simulation video game developed by David OReilly and published by Double Fine Productions. It was released for Microsoft Windows, OS X, Linux, iOS and Android in July 2014. The game is an idle game in which the only influence the player can have on the game is at the start of the game where the player is tasked to draw objects. The game is designed to be played in the background while the player uses other applications.
Gameplay
Mountain is described by its creator David OReilly as a "Mountain Simulator, Relax em’ up, Art Horror etc." game, featuring little interactivity from the player. Upon starting the game, the player is asked to draw responses to a series of questions, described by OReilly as "more psychologically invasive than anything Facebook wants to know about you". The game uses that input to generate a model of a mountain, floating in space, surrounded by a small sphere of atmosphere. At this point, the game lacks significant interactivity; while the player can rotate the view around the mountain and zoom in and out, they cannot affect the mountain in any way. The game is set to be run in the background as the player does other activities on their computer.
Over the course of the game, the mountain slowly rotates as accelerated time progresses through day and night cycles and through seasonal changes: the player will see snow form and melt on the mountain, and plants trees grow and wither out. Randomly, the mountain may be hit by everyday objects which then become embedded in the mountain indefinitely. The mountain periodically offers its thoughts to the player as the game progresses. After around fifty hours while the game has been running, the mountain meets its fate when it crashes into a passing giant star, ending the game, at which point the player can start the game over with a new mountain.
Development
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Mountain System Requirements
- Operating System: Microsoft Windows XP / 7 / 8
- Processor: Intel Pentium 1.7 GHz
- RAM: 2 GB
- Video Card: 256 MB
- Hard disk space: 200 MB