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Gods Will Be Watching is a point-and-click adventure video game created by Spain-based indie development studio Deconstructeam and published by Devolver Digital, released on 24 July 2014. Described as a "point-and-click thriller", the game revolves around a core mechanic of resource and time management, in which the player is placed in various scenarios and tasked to avert a crisis. The iOS port of Gods Will Be Watching was released on 17 December 2015.
Gameplay
Gods Will Be Watching is a point-and-click adventure game with emphasis on the player's decision making. It features six chapters, each of which acts as a resource and time management puzzle. The player's goal in each chapter is to lead a group of characters through various circumstances in a fixed amount of time, often having to make moral decisions. The player can click on the ground to move, and on other characters to speak with them and give them orders. Options given to the player include, for example, choosing to kill a group member in order to reserve rations for the rest of the group.
Plot
The game is set in a far future science fiction setting, playing in 2257 CFD (Constellar Federation Date), with the player assuming the role of an agent of the neutral organization known as Everdusk Company for the Universe Knowledge (E.C.U.K.), Sgt. Burden. The first chapter begins with Burden infiltrating the idealistic resistance movement known as Xenolifer, with his task being to aid in a hacking operation.
Development
Gods Will Be Watching was originally developed as an entry for the Ludum Dare game jam #26, the theme being minimalism. The original version was created across a span of 72 hours and featured a single scenario, akin to a chapter in the final game. It ranked second place in the competition, losing to Leaf Me Alone by Mark Foster and David Fenn.
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Gods Will Be Watching System Requirements
- Operating System: Microsoft Windows XP / 7 / 8
- Processor: 2.0 GHz
- RAM: 2 GB
- Video Card: 512 MB
- Hard disk space: 1 GB