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Everyday Shooter (known as Riff: Everyday Shooter in the PAL region) is an independent video game developed by Jonathan Mak.
Development
Everyday Shooter was developed in the span of a few months by Jonathan Mak using Visual C++. After his last project, Gate 88, which Mak called a "complicated mess of rules and controls", Mak desired to make a much simpler game. Initially the game started out as a puzzle game inspired by Mak's interest in Lumines and Every Extend Extra, however Mak had trouble with this route and decided instead to turn the game into a shooter. In addition to programming and graphic design, Mak recorded and implemented an all-guitar soundtrack to the game.
Sony Computer Entertainment took notice of the game at the 2007 Independent Gaming Festival and published it for the PlayStation 3 on October 11 as a downloadable game on the PlayStation Network.
Gameplay
Everyday Shooter is a dual-stick, multidirectional shooter. In the game's "Normal Play" mode, the player maneuvers a small dot through eight different levels. The gameplay dynamics (enemy types, chaining systems, etc.) change with each level, encouraging the player to observe their surroundings closely to best adapt to new rule sets.
Jonathan Mak describes the game as "...an album of games exploring the expressive power of abstract shooters. Dissolute sounds of destruction are replaced with guitar riffs harmonizing over an all-guitar soundtrack, while modulating shapes celebrate the flowing beauty of geometry."
In addition to unique background music for every stage, the player creates procedurally generated music as they interact with the environment. For example, shooting one type of enemy will trigger a guitar note or riff, while destroying another enemy will result in a different guitar sample.
Video Review and Screenshots
Everyday Shooter System Requirements
- Operating System: Microsoft Windows XP / 7
- Processor: 1.7 GHz
- RAM: 256 MB
- Video Card: OpenGL
- Hard disk space: 36 MB