Afterfall: Insanity (stylized as Afterfall: InSanity) is a survival horror video game developed by Intoxicate Studios and published by Nicolas Entertainment Group. It was released for Microsoft Windows on 25 November 2011.
Synopsis
Setting
In the Afterfall universe, World War II ended differently. In the final moments of the war, German Führer Adolf Hitler managed to create his Wunderwaffe—a team of Nazi physicists who finished the German atomic bomb project. In January 1945, a V-2 rocket armed with a nuclear warhead fell on the Soviet army that was preparing to cross the Polish-German border. Military activities were stopped, and truce talks began. During these talks, first the United States and then the Soviet Union developed their own nuclear weapons. The border between Germany and Poland was not ultimately set and the Armia Krajowa announced the creation of New Poland. In the aftermath of the treaties between Germany, United States, and the Soviet Union, New Poland became a buffer zone with United States military bases spread around its territory. Thus begun the global Cold War.
The United States invested heavily in the development of Poland, especially its military industrial complex. Poland east of the Vistula and San –Socialist Republic of Eastern Poland, was under Soviet influence, and Warsaw, its capital, was surrounded with the Warsaw Wall. In 1960, the rebellious Soviet General Kaiser launched a nuclear missile aimed at one of the Soviet military bases in the former Eastern Poland. The Kaiser announced that if the Soviet Union would not fulfill his demands, he has 16 more of those missiles to fire. Extorted, the Soviet Union withdrew from the occupied part of Poland and Western Ukraine; Kaiser was proclaimed the Head of State and the era of totalitarian Poland began. The United States officially withdrew its army from Polish territories, but secret negotiations continued concerning further financial support and technological exchange.
In 2011, Germany completed the development of a new bomb. Its real power was a mystery even to the bomb’s creators. One year later, a bomb code-named "Entropy" exploded over the English Channel. Whether by accident or part of an intentional action remains a mystery. As a result, all of the rockets throughout the Cold War theater locked onto their targets and were fired at the same time. World War III became a fact; no one had time to ponder over the first explosion. Some people managed to hide in underground shelters which were a part of vast military complexes. Decades passed before the first tentative expeditions were sent to the surface.
The year is now 2035. About 20 years ago, the citizens of The Republic had to search for a shelter from the hell of the Third World War, yet only a few were fortunate enough to have a place waiting for them in the prepared shelters. With the passage of time the fear of death on the surface became only an unpleasant memory; however, the seemingly safe hideout turned out to be a curse which could not be escaped. It was only a matter of time before somebody snapped, and thus the paradise of safety became a nightmare of imprisonment.
Plot
The protagonist of Afterfall: InSanity is Albert Tokaj, a member of a medical team which takes care of the mental and physical well-being of citizens living in the shelter Glory. He specializes in the mental disorder called confinement syndrome caused by being locked-up for too long, yet he himself is not free of its symptoms. When all hell begins to break loose, Albert has to find the answers to many questions, the where and the why, who is a real enemy and who is a trusted friend. He will have to face the dangers lurking in the darkness of the shelter and within his own mind, battling weakness and fear.
Development
Afterfall was originally conceived as a post-apocalyptic role-playing game in the vein of the Fallout and the S.T.A.L.K.E.R. franchises, but was later turned into a survival horror title. It started development as a project by Polish fans of games such as Fallout and S.T.A.L.K.E.R. but was professionalized under Nicolas Entertainment Group in mid-2008. It uses Unreal Engine 3, making it compatible with both Windows and Linux. During development, the game was titled as Bourgeoisie: Pearl of the Wastelands, Rascal and Afterfall.
Downloadable content
A DLC titled Dirty Arena was announced in December 2012, available free with the game and was slated to be released in February 2013. Dirty Arena is similar to the survival modes found in many games in which the player character has to survive seemingly endless waves of enemies. Also there are periodic mini-boss and boss fights. On 15 February, the DLC was announced to be releasing for the Steam version on 22 February 2013. It was released exclusively for the Steam version on the announced date. Dirty Arena was released as a stand-alone game under the title Afterfall Insanity: Dirty Arena Edition on 9 May 2013. The second map for Dirty Arena called Afterfall: Dirty Arena - Second Strike was released on Steam for free on 20 September 2013.