The Black Mirror is a third-person point-and-click horror adventure game developed in 2003 by Czech company Future Games. Its original name is Posel Smrti (Czech: Death's Messenger). The game features 150 locations and 5 hours of spoken dialogue. The Black Mirror became a commercial success, with 500,000 units sold worldwide by 2008. It was particularly successful in Germany, under publisher DTP Entertainment. Two sequels, Black Mirror II and Black Mirror III, were released. Additionally, a reboot titled Black Mirror was released on November 28, 2017.
Plot
The story takes place in the 1980s, primarily at Black Mirror, the ancestral manor of the Gordon family located in Scotland. The protagonist, Samuel Gordon, is forced to return to the Black Mirror manor after 12 years absence upon hearing of the death of his grandfather, William Gordon. Despite the mysterious circumstances surrounding William's death, it is considered a suicide by everyone except for Samuel.
Upon his arrival in Black Mirror, Samuel begins his investigation of his grandfather's death. Samuel's investigation soon reveals that his grandfather had interests in the arcane, and up until his death had spent near every waking hour working to uncover the mystery of the Gordon family's curse. From his grandfather's writings and other sources, Samuel discovers that centuries ago, in the 1200s, the Gordon line began with two brothers, Marcus and Mordred Gordon. The eldest, Mordred, was a monster of a man, opening a dark portal known as the Black Mirror deep under where the manor now stands. The younger, Marcus, fought his brother, killing him and containing - but not closing - the Black Mirror. In his dying breath the elder cursed the younger, stating that he and his descendants would be forever cursed until five souls were sacrificed and his evil was unleashed once more. William's notes also speak of five sacred keys required to shut the portal for good, entrusted to different members of the Gordon family. Samuel then begins his quest to seek out the five sacred keys and close the Black Mirror permanently.
As the story progresses, further strange and unexpected deaths occur to individuals around Black Mirror, each one accompanied by a strange blood red sigil. Samuel travels the land around Black Mirror, visiting a local town, chapel, and sanatorium, and also at one point travels to his family's second manor in Wales to obtain a key there. At long last Samuel obtains the five keys, but moments later also discovers the horrifying truth: he is the killer responsible for all the deaths, ending the lives of the victims in his sleep; this is the nature of the Gordon family curse. Samuel enters the catacombs beneath the mansion, enters the Black Mirror, and using the five keys seals the portal. After this, unable to live with the atrocities he has committed, Samuel jumps from the top of the mansion, falling onto the same spiked fence which killed his grandfather.
Development
The game's development started in early 2000 with a development team of 5 people. The release date was initially late 2002, but after slight delays, it was released in March 2003.
Reception
Sales
A few weeks after The Black Mirror's initial release in the Czech Republic, Marcel Speta of Future Games reported that it was selling adequately and according to company forecasts. GMX Media president Eugene Perry remarked in March 2004 that the game had "been very successful in every territory", and Future Games saw it as a "solid" seller in the United States. Its global sales left the developer "extremely satisfied" by that May, according to Future's Martin Malík. At the time, it had just launched in Germany, and the company was hopeful regarding its performance in the region. It claimed position #1 on Amazon.de's sales rankings upon release, although Carsten Fichtelmann of German publisher DTP Entertainment noted that certain brick and mortar stores had ordered "very small" shipments, a decision he considered to be a mistake.
The Black Mirror ultimately surpassed DTP's sales forecasts and became a hit in Germany. 4players reported that it was "by far" Germany's most successful adventure title during 2004's first six months, and that its sales proved the adventure genre's health in the country. That September, DTP reiterated that it was performing "extremely well in the German-speaking territories", and that strong sales persisted "many months after" its initial launch. He noted that it was catching up to the sales of DTP's most popular adventure release, Runaway: A Road Adventure, which had sold 60,000 units in Germany and had earlier helped to revive the country's adventure game industry. The Black Mirror maintained its status as Germany's top-selling adventure of 2004 through the end of the year; Chris Kellner of DTP believed that the game's German sales surpassed is commercial performance anywhere else. Alongside Sherlock Holmes: The Case of the Silver Earring and The Moment of Silence, The Black Mirror contributed to DTP's large-scale growth during 2004.
The Black Mirror went on to sell above 100,000 units in Germany alone. According to Future Games, global sales surpassed 500,000 units by late 2008.