Sam's arsenal consists of the BLADE weapons system and two types of grenades. The BLADE system can store up to three weapons at a time (from a total of eight standard weapon types, plus three added in a DLC pack). The player is able to swap weapons if they come across a type of weapon not already in their possession by simply holding down the reload button. This will replace the weapon in the active weapon slot.
These weapons, and the grenades, can be upgraded by collecting upgrade chips. Collecting a type of weapon already in the player's inventory will replenish its ammunition, while doing so with maximum ammunition constitutes one third of an upgrade. Upgrading a weapon improves its statistics, such as their maximum ammunition capacity, firepower, and blast radius. Players can aid injured allies on the field to earn weapons, or find them in crates or weapon lockers.
On Normal and Hard difficulty levels, the active weapon is downgraded by one level upon death, while the God Hard difficulty level prohibits upgrades altogether.
Others
Other gameplay mechanics include the use of explosives during certain areas, the ability to commandeer enemy walkers or turrets, the ability to use cigarettes to distract enemies, and quick-time events during certain battles against larger or stronger enemies.
It has also significantly improved upon the cover system, which it has been credited for taking "to the next level." In contrast to previous cover-based shooters, the game has bullets and missiles coming from all directions in a manner reminiscent of bullet hell shooters.
Some cover is easily destructible, forcing Sam to be on the move, while the game also penalizes the player's score for the amount of time spent in cover. Its most important innovation, however, is the aforementioned sliding-boost mechanic that allows the player to slide into and out of cover at high speeds (and in slow motion using AR mode), acting as a defensive escape and an offensive set up, opening up new gameplay possibilities for cover-based shooters and increasing the pace significantly.
The game features a unique end credits rail shooting sequence, depicting faces of staff members on asteroids.
Plot
In the near future, Earth's human population burgeons to the point, where nations fight for scarce resources. The United States of America attempts to alleviate energy problems by launching SC-01 Providence, an O'Neil Cylinder space colony using a solar energy microwave transmitter to provide them with an alternative source. However, the government of the Russian Federation has been overthrown in a coup d'état by a section of the military, calling themselves the Order of the Russian Star. They capture Providence and use the microwave transmitter to devastate San Francisco. Victor Zaitsev (Marc Worden), a Russian Star agent, demands the American government to surrender or he will target New York City.
Elizabeth Winters (Lee Meriwether), the President of the United States, sends Lieutenant Colonel Robert Burns (Steven Blum) to infiltrate the station, along with the Bravo Company, an army of space Marines. They recruit Sam Gideon (Gideon Emery), a Defense Advanced Research Projects Agency (DARPA) soldier equipped with the prototype Augmented Reaction Suit (ARS), a cutting-edge battlesuit outfitted with a vast array of functions, including jet boosters attached to his thighs. He is armed with the experimental Battlefield Logic Adaptable Electronic Weapon System (BLADE), which scans existing weapons and transforms into them. It stores only three scans at a time and can shapeshift between each on command. He is assisted by Elena Ivanova (Kari Wahlgren) aboard the SBC2 command ship. The mission gives DARPA the perfect chance to test the suit. Winters gives classified orders for Sam to rescue scientist Dr. Francois Candide (Benito Martinez), who is kidnapped by Zaitsev. While Sam and Burns infiltrate Providence, Candide manages to disable the microwave, before it can target New York.
As Sam reaches the microwave station, Candide tells Sam that Burns and Winters have betrayed the United States, before being killed by Burns. Burns tells Sam that he will change the microwave's target to Moscow under Winters' orders, explaining the city's destruction as an "economic stimulus package". Sam inadvertently defeats Burns, who orders him to escape. Burns uses a bomb in his bionic arm to kill himself and the remaining Bravo Company troops. Zaitsev tells Sam that Winters had secretly supported the Order of the Russian Star, but she betrayed them by using the coup as a pretext to declare war on Russia. He claims that she intends to use it to cement American hegemony worldwide and that the Order preemptively attacked the station as a retribution. Sam defeats two slave units, but finds out that Zaitsev controlled them. Zaitsev activates a tactical nuke inside the remaining suit to destroy Providence and prevent anyone from reclaiming it. Sam boards an escape pod and survives the explosion, reuniting with Elena on their ship. Zaitsev escapes as well, and is congratulated by his superiors for accomplishing the mission. Winters commits suicide, after realizing that her plan failed.