Police book players for minor offenses such as speeding or running a red light, and car accidents cause physical harm to the driving player. While other forms of transport are available, such as trams and elevated rails, they are only ridable and not drivable by the player.
Mafia is noted for having comprehensive damage physics on nearly all vehicles, even going so far as to make use of real-time deformation, compared to vehicles in other games that used pre-made damage models. While substantially more robust than their real counterparts, smaller and weaker vehicles stand less abuse before breaking down and finally exploding, than large armoured vehicles. More realism is added here compared to other games in the same genre, such as the ability to puncture the fuel tank, overheat the engine, and the ability to break transmission gears. Many exterior components (such as windows, tires, headlights, and bumpers) can be removed from most vehicles with physical means such as crash-driving, hitting with blunt weapons (fists, baseball bat) as well as firing weapons at them.
Finishing the main storyline unlocks the "Freeride Extreme" mode, which is essentially the same as Freeride, but with the added benefit of stunt jumps, side quests, and the lack of police patrols. Side missions in this mode range from the trivial, such as carrying packages or killing gangsters, to the extreme and sometimes outlandish, like chasing an alien spaceship or driving an explosive-rigged truck at a certain speed.
Law and order
The police department in Lost Heaven uphold the various laws that have been set. When these laws are broken in view of the police, they will respond by booking the player with offenses that can be "minor" or "serious". Minor offenses (such as speeding in a vehicle or running a red light) will end up with the player being fined (-$1,000 in Freeride mode, no monetary value in campaign mode), and serious offenses (such as physical assault, or visible display of a weapon) can lead to the player being arrested for the first offense, or a shootout with the police. A series of four successive minor offenses qualify as a "serious" offense. Police force increases with the severity of the player's disregard of the law to a point where police, now well armed, form blockades with tire spike strips in attempt to defeat the player while firing from behind their cars.
Certain acts which would catch police's attention in real life do not in the game, such as driving on the sidewalk or on the wrong side of the road. The police AI do not recognize computer AI violations. In freeride, the police will ignore violent actions against the player. Certain motorists in the game will resist with violence if the player attempts a carjacking. The AI of these motorists does not differentiate between the player and police officers in active pursuit, and motorists will attack police if they are nearer than the player. The police will not take defensive action against the motorist and will, if the player stays out of reach, eventually be killed by the motorist.
Story
Setting
Mafia takes places within the fictional American city of Lost Heaven, during the prohibition years of the 1930s. The city is situated on the coast (not defined within the series' universe), with a river dividing it into three boroughs: West Side, consisting of industrial buildings, the main port, and residential communities of Chinese and Italian immigirants; Central Island, consisting of the city's commercial district and municipal buildings; and East Side, consisting of both residential suburbs and slums, a bustling downtown district, and the city's local armory and stadium. The city features surrounding countryside that consist of a hydroelectric dam, international airport, and a race circuit. The game's main story involves two major mafia families - the Salieri family, and the Morello family - who fight for control over the city's rackets in the wake of the demise of a third mafia family. Alongside the two groups, the city also features a variety of smaller street gangs.
Much of the city's design, including the architectural styles, public transportation and landmarks, are inspired from real-life American cities of the period, including New York, Chicago and Los Angeles. The overall size of the setting encompasses around 12 square kilometers.