King's Quest is an episodic video game series developed by The Odd Gentlemen and published by Activision under the Sierra Entertainment brand name for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One. It is a new re-imagining of the long-running King's Quest series. While it is an adventure game like the previous games in the series, the interface is not fully point-and-click (the PC version only uses point-and-click for the dialogue and first person scenes).
The game is one of several attempts at resurrecting or rebooting the King's Quest franchise since 1998, and its first chapter was released some 32 years after King's Quest I. The new chapters are seen as neither a remake nor necessarily a sequel but a "re-imagining" (the original games are considered to be part of the canon of the new series, as each chapter will take place between those games, but previous games may be reinterpreted in completely new ways).
Gameplay
Unlike the classic King's Quest video games, the new King's Quest is not a point-and-click adventure. Instead, it is an adventure game that tasks players to control Graham, who ventures to different places to become a knight. The movement of Graham can be completely controlled by players. According to Matt Korba, the game's creative director, the game's controls focuses on "one-button context." As a result, the game does not have any complicated interfaces or controls. Throughout the game, players can interact with different objects in the environment. For instance, players can pick up, gather, and inspect different scenery items. They can switch to first-person perspective when inspecting them.
The game is narrated by the elderly King Graham and his granddaughter Gwendolyn. Players' actions in the game change the narrative. For instance, performing certain actions unlocks additional dialogue. When players make wrong decisions and die, Graham replies with phrases such as "That's what would have happened if I did that", before players re-spawn. Players also make decisions throughout the game that are divided into three different approaches, bravery, wisdom, and compassion. Actions performed by players have consequences and impact the game's story, and as a result, change the game's overall experience. Most of these choices are game play-based. According to Korba, all the choices made by Graham are heroic, and there is no way for players to build a "bad" Graham.
The first section of the game is linear, i.e., levels open sequentially. Players are free to explore levels, and the game does not feature any prescribed or predetermined paths. Players can also use a variety of methods to complete their objectives, and are tasked to solve various puzzles in the game, even though there are no fixed solutions to these puzzles. Players can also have conversations with anyone in the game. The game features branching dialogue. In addition, the game features some action sequences, quick-time events, and on-rail platform elements.
Plot
In King's Quest, King Graham shares his previous adventures with his curious granddaughter, Gwendolyn. It is through these tales that Gwendolyn learns about the life led by her grandfather.
Along with new stories, the series re-imagines certain events, elements and backstories from previous games. Some of Graham's backstory even differs from that given in Sierra's previous material. Rather than having grown up in Daventry, he is now an outsider that has recently come to the land. The main tale of Chapter I, according to Graham, is from the time when he was but a lad, before he was a knight, and before he came to Daventry for the first time from Llewdor. He has only read about Daventry from travel guides he used to read as a child, and could not wait to see its famous landmarks for himself (the kingdom is reimagined as a bustling walled city surrounding Castle Daventry, where as in the original game the castle was a lonely keep, surrounded by mostly wilderness).
Classic games as well as The King's Quest Companion are reused for references and reimagined events including places from the expanded universe. Chapter 1's prologue reimagines events from King's Quest I: Quest for the Crown and focuses on the Mirror of the three treasures as the main treasure Edward sent Graham on to become king of Daventry (as it had been the only treasure stolen from him), the events of the dragon's lair from the King's Quest I are completely reimagined as an action sequence involving being chased by the dragon, and having to make a final choice on how to distract the dragon to escape back up the well to the surface. Later chapters put further focus on the mirror, and point out that he went on separate adventures throughout his life for other treasures as well (including the Shield and Chest), and wants to go on adventures to find even more lost treasures of Daventry even in his old age to save his legacy.