Gothic is a fantasy-themed single-player action role-playing video game for Microsoft Windows developed by the German company Piranha Bytes.
Gothic was well received by critics. Reviewers credited the game for its story, complex interaction with other in-game characters, and graphics, but criticized it for the difficult control scheme and high system requirements.
Gameplay
The main character must complete quests and slay wild animals and monsters to earn skill points, which are used to increase basic attributes, improve skills, and learn trades. They are spent by finding the appropriate teacher. Several skills have only one "level" (Sneaking, Acrobatics), while the fighting skills (one-handed weapons, two-handed weapons, bows and crossbows) have two proficiency levels. If the Hero chooses to be a Mage (or joins the Swamp Camp), he will be able to learn Circles of Magic; of which there are 6. The main attributes are increased in 1 or 5 point increments, starting at 10 and capping off at 100. The cap can be surpassed with the use of potions.
The game places a special focus on the interactivity of the environment. For example, hunting wild animals can earn the player raw meat. This heals damage and can be sold. However, by using a stove or frying pan, the player may also choose to turn this into grilled meat, which heals much more effectively. Similarly, most of the activities other characters can be seen doing (playing musical instruments, stirring soup pots, urinating etc.) can be done by the main character as well (although with the exception of forging weapons these activities have little bearing on the game).
The player can choose which camp to join, although quests get increasingly linear and the distinctions between different factions wane in the latter parts of the game. The major difference is that Swamp Camp members cannot become mages, because they are limited to 4 magic circles (out of 6). However, they gain access to magic earlier.
Synopsis
Setting
The game takes place in a medieval fantasy realm in which humans are fighting a losing war against the Orcs, a humanoid race. In order to fight back, the king needs to extract magical ore from mines, which can be used to forge more powerful weapons. Therefore he decides to send every man who has committed a crime to the ore mines.
To prevent the convicts from escaping he orders his 12 most powerful magicians to erect a magical dome over the mining colony. However, the Barrier goes out of control and grows large enough to cover the entire valley, trapping the magicians inside, and giving the convicts a chance to kill the distracted guards and take control over the colony. The king is thus forced to come to an agreement with the prisoners, trading goods for ore.
Soon after, the convicts separate into three different groups: the Old Camp which controls trading with the king, the New Camp which refuses to trade the ore they mine, and instead plan to use its magical power to explode the Barrier, and the Brotherhood, whose members believe in a god called the Sleeper which will help them escape from the colony. The magicians that created the Barrier also divided; they formed the Fire Mages, who joined the Old Camp, and the Water Mages, who joined the New Camp.
Plot
The player takes control of an unnamed prisoner who has just been thrown inside the mining colony. The exposition does not specify the crime for which he was convicted prior to the games' events. Before being sent in, the player receives a letter which he is tasked to deliver to the Order of the Magicians of Fire, which is stationed inside of the Old Camp. After getting the chance to talk with the magicians, the protagonist learns that Xardas, the head of the Fire Mages who is supposed to receive the letter, deserted in order to study black magic.
After joining one of the three camps, the protagonist ends up aiding the Sect Camp prepare the invocation of their god, the Sleeper, which they believe will show them the way to escape the colony. During the ritual the members have a vague vision and Y'Berion, the leader of the Brotherhood who performed the ritual, collapses after getting in contact with the Sleeper. In the vision, the sect members are shown the way to an old Orc cemetery. A guru and a few templars, together with the hero, set off towards the indicated place. Once there, however, the templars die fighting the Orcs they meet, and only the guru and the protagonist survive. After searching the entire underground complex the two fail to find anything. The guru then goes insane and starts accusing the hero that it is because of him that the Sleeper refuses to reveal himself, and attempts kill the protagonist.